Pierce McBride

VR Gods

VR Gods is a PC VR art installation experience I helped create for an arts practicum at Georgia Tech. The practicum was run by Brian Magerko who wanted to put together his student’s work into an art show about the feeling of joy. VR Gods involved 1 player in VR and other players around a physical table with a screen embedded in it. The physical players would see an overhead view of the VR player in the field, and if they put down physical objects with QR codes onto the screen they would cause objects to spawn into the field the VR player was playing in. The objects were procedurally randomized trees, rocks etc that responded to the VR player’s touch via Leap Motion.

I worked on a 3 person team and primarily developed the object interactions and environment. I developed the system that took in an id for each QR code and a position in the world, and I worked out how to spawn a random model, manipulated it’s appearance and attach sounds or visual effects when the player touched them in VR. We leaned on simple interactions because VR was still relatively new at the time and we wanted to limit the time spent in the experience to just a few minutes so many people could try it at the show.