Call the Play
Call the Play is an interactive VR narrative adaptation of bullying experiences narrated by NFL players. I worked on the project as one of two developers, a 3D artist and an art director hired for the project. I primarily built tooling, such as inspector-driven components that we could use to drive behavior from the Unity timelines, and helped implement our art directors vision. I prototyped his ideas with a combination of custom shaders and scripting, and I helped show our 3D artist how to build modular environment art.
The idea behind the project was to be a short experience playable at a week-long “Super Bowl Live Experience” held at the Georgia World Congress Center prior to Super Bowl LIII. The experience needed to be short because the live experience was akin to an expo hall at a conference, there were a lot of booths and attendees likely wouldn’t want to linger at any one location for long. We broke the experience up into multiple stories so groups could try to different ones and tell one another about them, and we limited interaction to just a few places to ensure a consistent throughput.
