Pierce McBride

Be A Toy

Be A Toy is a live service competitive multiplayer game where each player It tries to grow as large as possible by incrementally picking up small party favors on the ground or by eating each other on. the game board. Its design is heavily based off of incremental Roblox games like Be A Food .

I worked on this game while we tried third-party Horizon game development after Fire & Rescue wound down. I worked on bits and pieces of almost every aspect of the game, including the initial architecture and all the VR port work done near the tail end of the project. The tech I designed for Fire & Rescue’s fire particles was also instrumental in rendering thousands of party favors on the ground that players could pick up without overloading draw calls.